Backseat Rally Cars Tier List: All 10 Ranked

Every Backseat Rally car ranked by pace, weight and grip, with the exact garage stats, unlock levels, Robux prices and the stages where each one wins.

Last Updated: October 26, 2026

Backseat Rally has ten cars, not the seven the official description still lists. They run from a lifted city hatch with 75 hp to a works hybrid with 514 hp, and the gap between the top and bottom of the garage is a full 81 km/h of top speed. This tier list uses the garage panel numbers as they appear in game, checked on October 26, 2026.

How the garage works

Cars unlock at account levels 3, 5, 6, 8, 10, 16, 20 and 24. The store sells an instant unlock in Robux, and the Orkan game pass covers the top car. Crates do not contain cars.

Full garage stats

Every figure comes from the car panel in My Garage. The CR figure is what the garage prints; the level gate controls access.

# Car Class Unlock CR Drive Top speed Power Torque Weight Gears
01 Orso 4 D Starter 279 RWD 149 km/h 75 hp 110 Nm 830 kg 5
02 Freccia HF D Level 3 367 FWD 177 km/h 130 hp 160 Nm 880 kg 5
03 Rascal S C Level 5 441 FWD 157 km/h 110 hp 120 Nm 690 kg 4
04 Saetta HF C Level 6 489 AWD 45/55 175 km/h 215 hp 300 Nm 1,200 kg 6
05 Falke E3 B Level 8 585 RWD 178 km/h 230 hp 240 Nm 1,150 kg 5
06 Kaze RS B Level 10 645 AWD 38/62 191 km/h 300 hp 400 Nm 1,350 kg 6
07 Raijin GS A Level 16 739 AWD 36/64 207 km/h 500 hp 500 Nm 1,000 kg 6
08 Kumo R1 A Level 20 788 AWD 42/58 198 km/h 514 hp 450 Nm 1,260 kg 5
09 Ocelot R1 A Level 24 795 AWD 40/60 207 km/h 510 hp 500 Nm 1,260 kg 5
10 Orkan 9S S Game pass 892 AWD 35/65 230 km/h 450 hp 500 Nm 1,150 kg 6

Two numbers explain most of the handling differences before you drive a metre: weight and drive layout. The 1,000 kg Raijin GS changes direction faster than the 1,350 kg Kaze RS, and every front-wheel-drive car in the garage loses time out of hairpins where the AWD cars simply put the power down.

S tier: the cars that win events

Orkan 9S is the fastest car in the game and the only one that reaches 230 km/h. AWD 35/65 keeps it stable, and 1,150 kg rotates on a lifted throttle. It sits behind a game pass, a paywall pick rather than a grind target.

Raijin GS costs nothing but a level 16 gate and gives you 500 hp at 1,000 kg, the best power-to-weight ratio in the garage outside the Orkan. The catch is turbo lag and a rear-biased AWD split: it arrives all at once and bites on exits. On Costa Limone's cliff road it is the fastest thing you can own; on Sakura Pass it punishes a sloppy right foot.

A tier: the sensible fast choices

Kumo R1 and Ocelot R1 are the same idea built twice. Both weigh 1,260 kg and make just over 500 hp, both have five gears, and both want a clean line rather than a brave one. Kumo splits torque 42/58 and feels calmer over crests; Ocelot runs 40/60 and turns in slightly sharper. Pick whichever gate you reach first, at level 20 or 24.

Kaze RS is the value pick of the class. AWD 38/62 with 400 Nm means it drags itself out of gravel hairpins that stop the rear-drive cars, and 1,350 kg settles it at speed. It will not win a drag race against an A-class car, but it makes Riverbend Canyon feel easy.

B tier: character over lap time

Falke E3 is rear-wheel drive with 230 hp and 1,150 kg, and it is the only RWD saloon in the middle of the ladder. Lift off and the nose tucks; get greedy and the tail steps out. It has no instant Robux unlock, so the level 8 gate is the only way in. On dry tarmac it is enormous fun and slightly slower than a Saetta HF driven well.

Saetta HF is the first AWD car most players own. 215 hp, 300 Nm and a 45/55 split make it forgiving on gravel, and the handbrake swings it into hairpins without drama. It is nervous over crests, which is exactly where Pine Forest's blind jump sits.

C tier: the learning cars

Freccia HF unlocks at level 3 and is the honest answer to "what should I buy first". 130 hp through the front wheels means it pulls itself out of corners and pushes wide if you ask too much. It is 30 km/h faster than the starter car and 130 kg heavier, which you feel in the tight stuff.

Rascal S is the lightest car in the game at 690 kg with only 110 hp. In the first two sectors of Sakura Pass it embarrasses bigger cars; on any straight longer than 300 metres it runs out of breath.

Orso 4 is where everyone starts. 75 hp, 830 kg, RWD, and a set of gold times tuned around it. Learn the co-driver calls in this car before you spend anything.

Picking by stage

Stage Best owned pick Why
Pine Forest Saetta HF or Kaze RS Mud and a log bridge reward AWD traction
Alpine Pass Kaze RS Snow banks punish a wide line; turbo torque pulls the climbs
Sakura Pass Rascal S or Raijin GS Tight tarmac suits light cars, hairpins suit torque
Riverbend Canyon Ocelot R1 2.9 km and 51 corners reward stability over peak power
Costa Limone Raijin GS Beach sand then cliff-road grip, both want drive to all four

Stage lengths, gold times and corner counts are laid out in the stages guide.

FAQ

How many cars are in Backseat Rally? Ten, from the Orso 4 to the Orkan 9S; the official description still says seven, accurate only at launch.

What is the best free car? The Kaze RS at level 10, the first AWD car with enough torque to clear gravel hairpins without a perfect line.

Can I buy cars with CR? Access is set by account level and the Robux instant unlock; crates are the CR sink, covered in the CR guide.

Is the Orkan 9S pay-to-win? It is the fastest car, but gold times are set per car, so it does not hand you medals on a stage you have not learned.

Which car should I learn first? The Orso 4. Its gold times are the Stage Select reference, and the lessons transfer upward.

Start with the beginner guide if you are still in the starter car, or go back to the Backseat Rally hub for the rest of the cluster.